This impressive application shows the way forward,
not just for visual education, but for all learning.

Professor R. D. Hickman, School of Education, University of Cambridge

Mollysworld equips children to participate in the Digital Revolution as creative producers, not just passive consumers, and encourages them to think as future Citizens of the World.

Mollysworld enables children to draw and colour; make montages; and create repeat patterns. The first upgrade to V1.0 will add animation tools.

In the Workshop children can order a range of personalised goods as well as bespoke fabric, giftwrap and wallpaper.

The MollyBank will introduce children to money and budgets. It operates in Mollies (10p Sterling) and will enable them to buy personalised goods via the Workshop and Molly brand goods from the Shop. Credit will be bought by parents, who may opt to review purchases above a specified amount.

Prizes in Molly’s regular competitions will be awarded in her own currency.

This pattern is made with drawings by 6- and 7-year-old children. When the Head of Textiles at Cardiff School of Art and Design saw it, she said: ‘If I were you I would take it straight to Selfridges.’ The unique quality of children’s drawings has universal appeal and molly branded goods will use them extensively. molly will be a brand like no other, characterised not by a design ‘look’ but by the diverse efforts of creative children using a shared palette of colours from nature. The children will be duly rewarded by being paid royalties for their contributions, just like professional designers.

The Mollysworld interface could do for children what Apple’s virtual desktop did for adults back in the 1980s.

Peter Trevitt, former Head of Education at Techniquest

The Home Page defies adult logic: everywhere you touch will take you somewhere – to Molly’s Home or Studio, Museum or Laboratory, to the natural world or, if you touch Patch’s Balloon, on a Journey of Discovery. Burners roaring, the balloon drifts to the ‘Fields of Knowledge’ and after a bumpy landing you start at a random beginning. Below it is the ‘Water Volcano’ in Molly’s Garden. You can then choose to explore real volcanoes, fountains or glass, or take another random choice. With thousands of interconnected destinations, these journeys are labyrinthine and fascinating – and if you feel lost, Thumper is alway on hand to help hop you home!

Mollysworld embraces the cosmic and microscopic. The former is readily accessible thanks to magnificent pictures from the Hubble Space Telescope, while our take on the latter is unique: we use a powerful microscope to create the Mollyverse. This has two major elements: Calcite Country and Microscapes. The former are used as settings for montages and animations like these:

Microscapes are captured from the surfaces of minerals and rocks and presented as 2D images, video tours (see link on Molly’s World home page) and VR environments.

Children travel through the Mollyverse on the MollyRocket, land on alien planets, and explore them through videos – and, eventually, Virtual Reality. They can also make physical models of inhabitants and turn them into CAD models using simple photogrammetry techniques; the best will be added to the videos.